Damage Formula
Explanation on how damage is calculated in Tower of Fantasy (WIP).
Last updated
Explanation on how damage is calculated in Tower of Fantasy (WIP).
Last updated
This is the formula found in the game files by Afrodiy#9769 and Sova#0618, but it isn't fully understood.
"GMExecutionInfo": "Skill ID: {0}, Current Stat Conversion: {1}, Target's Current HP: {2}, Target's HP Left: {16}, Attacker: {18}, Target: {19}
Formula: Max (Base ATK {7} × Skill Ratio {3} + Fixed Skill Value {4}) ×0.1, Base ATK {7} × revised Skill Ratio {5} + revised Fixed Skill Value {6}), Max Sum ({8}) × Crit Damage Ratio {11} × True DEF Conversion {9} × Module Ratio {10} × (1 + Damage Fluctuation {12}) × Headshot Ratio {14} × Final Module Ratio {15} = {17}",
This still stays questionable as this is a topic yet to be properly understood.
Formula Variable | Explanation |
---|---|
Complete formula is currently unknown.
Random multiplier which ranges between -0.05 and 0.05. This changes the damage slightly resulting in seeing minor differences in damage numbers despite having the same stats.
Currently unknown.
Vladone ツ#9281, Carrier5by5#8394, Afrodiy#9769 and Sova#0618.
first option if Critical Hit, second otherwise
Level Range | a | b | c |
---|---|---|---|
Formula Variable | Explanation |
---|---|
a | b | c | |
---|---|---|---|
1 - 9
0
150
0
10 - 40
-4
408
-2078
41 - 100
-0.163
285
-3215
TotalCritRate
The total Crit Rate from all possible sources.
FlatCrit
Sum of non-percentage-based Crit from suppressor, weapons, equipment, matrices.
CritRate
Percentage-based Crit Rate already present before Flat Crit conversion.
1 - 9
0
75
0
10 - 40
-2
204
-1039
41 - 100
-0.0815
142.5
-1607.5
SkillPercent
The scaling percentage-based number of a specific attack.
FlatSkill
The scaling non-percentage-based number of a specific attack.
FlatATK
Sum of all non-percentage-based attack from character, suppressor, weapons, equipment, matrices.
ATKBonus
Sum off all percentage-based attack from buffs and other sources.
DamageBonus
All percentage-based damage buffs multiplied to each other.