Damage Formula

Explanation on how damage is calculated in Tower of Fantasy (WIP).

Datamined Damage Formula

This is the formula found in the game files by Afrodiy#9769 and Sova#0618, but it isn't fully understood.

"GMExecutionInfo": "Skill ID: {0}, Current Stat Conversion: {1}, Target's Current HP: {2}, Target's HP Left: {16}, Attacker: {18}, Target: {19}

Formula: Max (Base ATK {7} × Skill Ratio {3} + Fixed Skill Value {4}) ×0.1, Base ATK {7} × revised Skill Ratio {5} + revised Fixed Skill Value {6}), Max Sum ({8}) × Crit Damage Ratio {11} × True DEF Conversion {9} × Module Ratio {10} × (1 + Damage Fluctuation {12}) × Headshot Ratio {14} × Final Module Ratio {15} = {17}",

Adapted Damage Formula

This still stays questionable as this is a topic yet to be properly understood.

Base Damage

Critical Hits

​Crit Rate

Enemy Defense Multiplier

Complete formula is currently unknown.

Damage Fluctuation

Random multiplier which ranges between -0.05 and 0.05. This changes the damage slightly resulting in seeing minor differences in damage numbers despite having the same stats.

Headshot Multiplier

Currently unknown.

Credits

Vladone ツ#9281, Carrier5by5#8394, Afrodiy#9769 and Sova#0618.

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